I feel incredibly lucky to have had the opportunity to build Tyrael from scratch, one of the main characters of the Lord Of Hatred expansion, make a character so iconic is really a dream came true to me. I was responsible for the full process from the initial blockout, sculpt, lowpoly, uvs, texturing, beard/hair and lookdev in-engine. A huge thank you to the entire team for the support, especially Omid Moradi for the feedbacks, and our director, Nick Chilano.